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Mate in 3: bishop to a2

c9-19684
Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook a1 e7, bishop b1 c1, knight g6, pawn h2 c3 g3 a4 b4.

Black: king g8, queen h8, rook b8 d8, bishop f2 g4, knight h3, pawn h5 f6.

11 white and 9 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 6 points of material (24 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is White to move on move 31, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Ba2+ Rd5 32. Bxd5+ Be6 33. Bxe6#

Why it works

  • Great move! bishop to a2 keeps the pressure (#2).
  • Well found: bishop to d5 (#1).
  • Strong! bishop to e6 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rd5, then Bxd5+ and you win the rook.

Move by move

  • 31. Ba2+ — bishop to a2 with check
  • Rd5 — rook to d5
  • 32. Bxd5+ — bishop to d5 (capture) with check
  • Be6 — bishop to e6
  • 33. Bxe6# — bishop to e6 (capture) and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #564.

SP-564 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on a1 and g1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 494.

The engine's main line opens with g3.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #564

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-564

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