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Winning blow: bishop to b5 (e2)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d8, bishop e2, pawn b2 c3 d6.

Black: king a7, queen b5, knight e6, pawn g4 h5 b7 c7 g7.

6 white and 8 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

Black are ahead by 2 points of material (15 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on a7.

It is White to move on move 35, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): a, e, f — natural highways for the rooks and queen. Half-open for White: g, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. Bxb5 Nxd8 36. dxc7 Ne6 37. c8=Q

Why it works

  • Great move! bishop to b5 keeps the pressure (+6.8).
  • Well found: pawn to c7 (+7.0).
  • Strong! pawn to c8 is the sharp choice (+7.6).
  • You win a piece — the queen.
  • If instead Nxd8, then dxc7 and you stay on top.

Move by move

  • 35. Bxb5 — bishop to b5 (capture)
  • Nxd8 — knight to d8 (capture)
  • 36. dxc7 — pawn to c7 (capture)
  • Ne6 — knight to e6
  • 37. c8=Q — pawn to c8

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #286.

SP-286 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and e1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 580.

The engine's main line opens with Nc3, bringing the knight out to c3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #286

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-286

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