♚Open in the app

Winning blow: queen to d7 (a4·3)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen a4, rook g1, knight e5, pawn a2 d2 h2 g3 b4.

Black: king d4, queen b2, rook d7 a8, bishop a6, pawn a7 h7.

9 white and 7 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 2 points of material (22 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on d4.

It is White to move on move 29, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qxd7+ Kxe5 30. Qg7+ Kd5 31. Qxb2

Why it works

  • Great move! queen to d7 keeps the pressure (+8.0).
  • Spot on — queen to g7 (+8.1).
  • Strong! queen to b2 is the sharp choice (+8.2).
  • You win a piece — the queen.
  • If instead Kxe5, then Qg7+ and you stay on top.

Move by move

  • 29. Qxd7+ — queen to d7 (capture) with check
  • Kxe5 — king to e5 (capture)
  • 30. Qg7+ — queen to g7 with check
  • Kd5 — king to d5
  • 31. Qxb2 — queen to b2 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #820.

SP-820 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on d1, the rooks on a1 and g1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 142.

The engine's main line opens with c3.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #820

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-820

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: