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Winning blow: bishop to a6 (f1·3)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook b1 h1, bishop a1 f1, knight c2 c3, pawn a2 g2 h2 f3 d4.

Black: king g8, queen a6, rook c8 f8, bishop c7 a8, knight f5, pawn a4 c5 d5 e6 f6 g7 h7.

12 white and 14 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 8 points of material (27 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on g8.

It is White to move on move 18, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxa6 Rb8 19. dxc5

Why it works

  • Great move! bishop to a6 keeps the pressure (+2.6).
  • Spot on — pawn to c5 (+2.9).
  • You win a piece — the queen.
  • If instead Rb8, then dxc5 and you win the queen.

Move by move

  • 18. Bxa6 — bishop to a6 (capture)
  • Rb8 — rook to b8
  • 19. dxc5 — pawn to c5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #674.

SP-674 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on c1 and h1, the queen on b1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 471.

The engine's main line opens with e3.

Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #674

Provenance

Mined from the project's engine self-play games.

Pack 005 · SP-674

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