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Winning blow: queen to h5 (g4)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen g4, rook e1, bishop f4, pawn b2 g2 a4 d4.

Black: king g7, queen b7, rook h5, knight g6 e8, pawn a5 d5 b6 f6.

8 white and 9 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 3 points of material (21 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g7.

It is White to move on move 31, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, e, h — natural highways for the rooks and queen. Half-open for White: f.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qxh5 Nxf4 32. Qg4+ Kf7 33. Qxf4

Why it works

  • Great move! queen to h5 keeps the pressure (+3.8).
  • Spot on — queen to g4 (+3.9).
  • Precise: queen to f4 is the top choice (+3.7).
  • You win a piece — the rook.
  • If instead Nxf4, then Qg4+ and you stay on top.

Move by move

  • 31. Qxh5 — queen to h5 (capture)
  • Nxf4 — knight to f4 (capture)
  • 32. Qg4+ — queen to g4 with check
  • Kf7 — king to f7
  • 33. Qxf4 — queen to f4 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #684.

SP-684 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on d1, the rooks on c1 and h1, the queen on a1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 476.

The engine's main line opens with c4.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #684

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-684

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