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Winning blow: knight to d6 (f5·5)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a1, queen c6, rook h1, bishop b2, knight f5, pawn a4 c5 g5 h5 e7.

Black: king c8, queen c2, rook b6 d8, knight c7, pawn b3 e4 a7 g7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

Black are ahead by 2 points of material (25 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a1, the black king on c8.

It is White to move on move 38, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: b.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Nd6+ Rxd6 39. e8=Q+

Why it works

  • Great move! knight to d6 keeps the pressure (#7).
  • Well found: pawn to e8 (#6).
  • You win decisive material (+15.0).
  • If instead Rxd6, then e8=Q+ and you win the pawn.

Move by move

  • 38. Nd6+ — knight to d6 with check
  • Rxd6 — rook to d6 (capture)
  • 39. e8=Q+ — pawn to e8 with check

Types in this puzzle

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #262.

SP-262 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on d1, the rooks on b1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 598.

The engine's main line opens with f3.

Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 43, 400 000 000 nodes).

In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).

Explore position #262

Provenance

Mined from the project's engine self-play games.

Pack 005 · SP-262

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