Winning blow: queen to g7 (h8)
c9-20262naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen h8, rook d1, bishop c2, knight c4, pawn g2 h3 a4 e4.
Black: king d7, queen f2, rook c8, bishop b5 d6, pawn b4 h5 e6.
9 white and 8 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 1 points of material (24 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d7.
It is White to move on move 25, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, d, f — natural highways for the rooks and queen. Half-open for White: b.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qg7+ Ke8 26. Nxd6+
Why it works
- Best move. queen to g7 is exactly what the engine plays (#4).
- Well found: knight to d6 (#3).
- You win a piece — the bishop.
- If instead Ke8, then Nxd6+ and you win the bishop.
Move by move
- 25. Qg7+ — queen to g7 with check
- Ke8 — king to e8
- 26. Nxd6+ — knight to d6 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #681.
SP-681 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on c1, the rooks on b1 and h1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the BastionGuard family; read right to left it becomes position 473.
The engine's main line opens with b4.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #681Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-681
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