Winning blow: queen to h5 (d1·4)
c9-20427naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A piece strikes across the board from its Chess960 starting square.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1750 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook a1 h1, bishop e1 f1, knight b1 f4, pawn a2 b2 f2 g2 e3 d4.
Black: king g7, queen e7, rook a8 g8, bishop e8 f8, knight d6 b8, pawn c4 e6 a7 b7 c7 f7 h7.
14 white and 15 black pieces are on the board; the puzzle position arises after move 10.
The position in numbers
Black are ahead by 1 points of material (37 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g7.
It is White to move on move 10, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, h.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
10. Qh5 f5 11. Qxh7+ Kf6 12. Qxg8
Why it works
- Great move! queen to h5 keeps the pressure (+7.3).
- Well found: queen to h7 (+7.3).
- Strong! queen to g8 is the sharp choice (+7.4).
- You win a piece — the rook.
- If instead f5, then Qxh7+ and you stay on top.
Move by move
- 10. Qh5 — queen to h5
- f5 — pawn to f5
- 11. Qxh7+ — queen to h7 (capture) with check
- Kf6 — king to f6
- 12. Qxg8 — queen to g8 (capture)
Types in this puzzle
Long-range opener
From its unusual home square a long-range piece strikes across the board.
The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #442.
SP-442 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on a1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the RampartGuard family; read right to left it becomes position 709.
The engine's main line opens with c4.
Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #442Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-442
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