Winning blow: pawn to h7 (g6·5)
c9-20525naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e6, rook a1 f1, bishop c3, pawn b2 e2 g2 a3 d5 g6.
Black: king h8, queen h7, rook a8, bishop e5, knight f7, pawn a4 h5 b7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 5 points of material (28 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on h8.
It is White to move on move 26, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. gxh7 Bxc3+ 27. bxc3 Nd6 28. Qxd6
Why it works
- Best move. pawn to h7 is exactly what the engine plays (#6).
- Well found: pawn to c3 (#5).
- Precise: queen to d6 is the top choice (#4).
- You win a piece — the queen.
- If instead Bxc3+, then bxc3 and you win the queen.
Move by move
- 26. gxh7 — pawn to h7 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #472.
SP-472 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on a1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 685.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #472Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-472
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