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Winning blow: queen to c7 (e5·4)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen e5, rook g1, bishop e4, knight d2, pawn a2 h2 c5 d5 h5.

Black: king f7, queen h8, rook f6 f8, pawn b5.

10 white and 5 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 5 points of material (25 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f7.

It is White to move on move 29, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 1. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qc7+ Ke8 30. d6 Rxd6 31. cxd6

Why it works

  • Best move. queen to c7 is exactly what the engine plays (#4).
  • pawn to d6 develops smoothly.
  • Precise: pawn to d6 is the top choice (#2).
  • You win a piece — the rook.
  • If instead Ke8, then d6 and you stay on top.

Move by move

  • 29. Qc7+ — queen to c7 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #177.

SP-177 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on f1, the rooks on c1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionGuard family; read right to left it becomes position 779.

The engine's main line opens with g4.

Morozov Balance Index: 8 of 100 — class D — largest edge. Engine evaluation of the starting position: +45 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #177

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-177

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