Winning blow: bishop to d5 (h1·14)
c9-20767naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen f4, rook b1, bishop e1 h1, knight d3 b4, pawn a2 b3 c4 d4.
Black: king g8, queen e6, rook b8 f8, bishop h6, knight g5 d7, pawn h3 f5 f6 a7 b7 c7.
11 white and 13 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 4 points of material (30 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on g8.
It is White to move on move 21, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: f, h.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Bd5 Rbe8 22. Qh4 Kg7 23. Bxe6
Why it works
- Great move! bishop to d5 keeps the pressure (+3.1).
- Spot on — queen to h4 (+3.5).
- Strong! bishop to e6 is the sharp choice (+3.9).
- You win a piece — the queen.
- If instead Rbe8, then Qh4 and you stay on top.
Move by move
- 21. Bd5 — bishop to d5
- Rbe8 — rook to e8
- 22. Qh4 — queen to h4
- Kg7 — king to g7
- 23. Bxe6 — bishop to e6 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #379.
SP-379 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and d1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, e2.
The setup belongs to the BastionScout family; read right to left it becomes position 289.
The engine's main line opens with f4.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #379Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-379
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