Winning blow: pawn to b4 (b2·5)
c9-17020naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen b8, rook c1 e1, bishop b1, knight a6, pawn a2 b2 e2 g2 c4.
Black: king d6, queen a5, rook c7 g8, bishop e8, knight f5, pawn d4 g5 d7 e7 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on d2, the black king on d6.
It is White to move on move 20, with 7 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: d, h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. b4 Qxa6 21. c5+ Ke6 22. Qxc7
Why it works
- Great move! pawn to b4 keeps the pressure (+3.1).
- Spot on — pawn to c5 (+3.0).
- Precise: queen to c7 is the top choice (+3.3).
- You reach a winning position (+3.3).
- If instead Qxa6, then c5+ and you stay on top.
Move by move
- 20. b4 — pawn to b4
- Qxa6 — queen to a6 (capture)
- 21. c5+ — pawn to c5 with check
- Ke6 — king to e6
- 22. Qxc7 — queen to c7 (capture)
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #344.
SP-344 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 333.
The engine's main line opens with c4.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #344Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-344
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