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Winning blow: bishop to f5 (e4·3)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook b1 e1, bishop e4 f4, knight c6, pawn a2 c2 d2 h2 g3.

Black: king c8, queen f7, rook d7 a8, bishop f5 h8, pawn c5 d5 f6 h7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 23, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Bxf5 Bg7 24. Re7 Qxe7 25. Nxe7+

Why it works

  • Great move! bishop to f5 keeps the pressure (+5.6).
  • Spot on — rook to e7 (+5.8).
  • Precise: knight to e7 is the top choice (+5.9).
  • You win a piece — the queen.
  • If instead Bg7, then Re7 and you win the bishop.

Move by move

  • 23. Bxf5 — bishop to f5 (capture)
  • Bg7 — bishop to g7
  • 24. Re7 — rook to e7
  • Qxe7 — queen to e7 (capture)
  • 25. Nxe7+ — knight to e7 (capture) with check

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #367.

SP-367 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and d1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 304.

The engine's main line opens with f4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #367

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-367

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