Mate in 3: knight to e8 (g7)
c9-21612naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g2, rook b1, bishop d1 e5, knight g7, pawn a2 f2 a5 h5 d6.
Black: king h7, queen e8, rook a8, bishop d5 c7, pawn e4 b5 c6.
11 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 5 points of material (28 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on h7.
It is White to move on move 27, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: b, c, e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Nxe8 Bc4+ 28. Kg1 Bf1 29. Qg6#
Why it works
- Great move! knight to e8 keeps the pressure (#2).
- king to g1 develops smoothly.
- Precise: queen to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Bc4+, then Kg1 and you win the queen.
Move by move
- 27. Nxe8 — knight to e8 (capture)
- Bc4+ — bishop to c4 with check
- 28. Kg1 — king to g1
- Bf1 — bishop to f1
- 29. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #181.
SP-181 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on b1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 778.
The engine's main line opens with g4.
Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #181Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-181
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