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Winning blow: bishop to e6 (f5·5)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen g7, rook a1 h1, bishop f5, knight d1, pawn c2 d2 g2 h2 b3 a4.

Black: king d6, queen b8, rook a8 h8, bishop c5 g8, knight e6, pawn a5 c6 b7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 14.

The position in numbers

Black are ahead by 1 points of material (31 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d6.

It is White to move on move 14, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

14. Bxe6 Bxe6 15. Re1 Qf8 16. Qe5+ Kd7 17. Qxe6+

Why it works

  • Brilliant! The bishop on e6 is a sacrifice that works — you stand better (+2.4).
  • rook to e1 develops smoothly.
  • Strong! queen to e5 is the sharp choice (+2.3).
  • Great move! queen to e6 keeps the pressure (+2.5).
  • You win a piece — the bishop.
  • If instead Bxe6, then Re1 and you stay on top.

Move by move

  • 14. Bxe6 — bishop to e6 (capture)
  • Bxe6 — bishop to e6 (capture)
  • 15. Re1 — rook to e1
  • Qf8 — queen to f8
  • 16. Qe5+ — queen to e5 with check
  • Kd7 — king to d7
  • 17. Qxe6+ — queen to e6 (capture) with check

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #702.

SP-702 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on a1 and h1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 452.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #702

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-702

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