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Winning blow: rook to e7 (f7·7)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook f1 f7, bishop g3, knight e3, pawn a2 b2 g2 c3 h5.

Black: king h8, queen e7, rook d4 g7, bishop c6, knight g6, pawn e4 a7 b7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 8 points of material (21 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Rxe7 Rd3 23. Rxg7 Kxg7 24. Nf5+ Kf7 25. hxg6+

Why it works

  • Great move! rook to e7 keeps the pressure (+4.5).
  • Well found: rook to g7 (+4.5).
  • Strong! knight to f5 is the sharp choice (+4.8).
  • Best move. pawn to g6 is exactly what the engine plays (+4.8).
  • You win a piece — the queen.
  • If instead Rd3, then Rxg7 and you win the queen.

Move by move

  • 22. Rxe7 — rook to e7 (capture)
  • Rd3 — rook to d3
  • 23. Rxg7 — rook to g7 (capture)
  • Kxg7 — king to g7 (capture)
  • 24. Nf5+ — knight to f5 with check
  • Kf7 — king to f7
  • 25. hxg6+ — pawn to g6 (capture) with check

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #600.

SP-600 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on a1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 269.

The engine's main line opens with Ng3, bringing the knight out to g3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #600

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-600

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