Attack on the uncastled king: bishop to g6 (c2·2)
c9-21726naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook e1 f1, bishop c2 g5, knight c5, pawn a2 b2 h2 c3 d4.
Black: king e8, queen g7, rook d8 f8, bishop e7 c8, knight c7, pawn g4 d5 h5 g6 a7 b7.
11 white and 13 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 10 points of material (24 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e8.
It is White to move on move 19, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Bxg6+ Rf7 20. Rxe7+ Kf8 21. Rfxf7+ Qxf7 22. Rxf7+
Why it works
- Great move! bishop to g6 keeps the pressure (+9.2).
- Spot on — rook to e7 (+24.6).
- Strong! rook to f7 is the sharp choice (#12).
- Great move! rook to f7 keeps the pressure (#9).
- You win a piece — the queen.
- If instead Rf7, then Rxe7+ and you win the bishop.
Move by move
- 19. Bxg6+ — bishop to g6 (capture) with check
- Rf7 — rook to f7
- 20. Rxe7+ — rook to e7 (capture) with check
- Kf8 — king to f8
- 21. Rfxf7+ — rook to f7 (capture) with check
- Qxf7 — queen to f7 (capture)
- 22. Rxf7+ — rook to f7 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #340.
SP-340 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and g1, the queen on f1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 334.
The engine's main line opens with c4.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #340Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-340
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