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Winning blow: queen to h6 (h4·5)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h4, rook e1, bishop f5, pawn a2 f2 g2 b3 d5.

Black: king f6, queen b7, rook e5 d8, knight b8, pawn b4 a5 g5 c6 f7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 5 points of material (22 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f6.

It is White to move on move 34, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e, h — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Qh6+ Kxf5 35. g4+ Kxg4 36. Rxe5 Qe7 37. Rxe7

Why it works

  • Great move! queen to h6 keeps the pressure (#7).
  • Well found: pawn to g4 (#6).
  • Strong! rook to e5 is the sharp choice (#5).
  • Best move. rook to e7 is exactly what the engine plays (#5).
  • You win a piece — the queen.
  • If instead Kxf5, then g4+ and you stay on top.

Move by move

  • 34. Qh6+ — queen to h6 with check
  • Kxf5 — king to f5 (capture)
  • 35. g4+ — pawn to g4 with check
  • Kxg4 — king to g4 (capture)
  • 36. Rxe5 — rook to e5 (capture)
  • Qe7 — queen to e7
  • 37. Rxe7 — rook to e7 (capture)

Types in this puzzle

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #145.

SP-145 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on g1, the rooks on c1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartGuard family; read right to left it becomes position 811.

The engine's main line opens with e3.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #145

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-145

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