Winning blow: knight to g6 (f4·12)
c9-22047naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d1, rook h1, bishop a1 a2, knight c1 f4, pawn c2 f2 g2 h2 b3 e6.
Black: king f8, queen e8, rook h8, bishop a8 b8, knight b6 g8, pawn a4 c4 f5 h5 a7 e7 g7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 1 points of material (32 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f8.
It is White to move on move 14, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: a.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Ng6+ Qxg6 15. Qd8+ Qe8 16. Bxg7+ Kxg7 17. Qxe8
Why it works
- Great move! knight to g6 keeps the pressure (+4.5).
- Well found: queen to d8 (+4.4).
- Strong! bishop to g7 is the sharp choice (+4.4).
- Great move! queen to e8 keeps the pressure (+4.7).
- You win a piece — the queen.
- If instead Qxg6, then Qd8+ and you stay on top.
Move by move
- 14. Ng6+ — knight to g6 with check
- Qxg6 — queen to g6 (capture)
- 15. Qd8+ — queen to d8 with check
- Qe8 — queen to e8
- 16. Bxg7+ — bishop to g7 (capture) with check
- Kxg7 — king to g7 (capture)
- 17. Qxe8 — queen to e8 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #224.
SP-224 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on f1, the rooks on d1 and h1, the queen on e1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 639.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #224Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-224
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads