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Winning blow: king to b1 (c1·35)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e7, rook d1 b7, knight a6, pawn b2 c2 e2 a4 f4 e5.

Black: king a8, queen e3, rook g8, bishop e6 h8, knight g7, pawn a5 d5 c6 h7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 1 points of material (28 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on a8.

It is White to move on move 24, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: d, h.

Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Kb1 Bf5 25. Nc7+ Kxb7 26. Nxd5+ Ka8 27. Nxe3

Why it works

  • Great move! king to b1 keeps the pressure (+7.3).
  • Well found: knight to c7 (+8.2).
  • Strong! knight to d5 is the sharp choice (+8.6).
  • Great move! knight to e3 keeps the pressure (+8.9).
  • You win a piece — the queen.
  • If instead Bf5, then Nc7+ and you stay on top.

Move by move

  • 24. Kb1 — king to b1
  • Bf5 — bishop to f5
  • 25. Nc7+ — knight to c7 with check
  • Kxb7 — king to b7 (capture)
  • 26. Nxd5+ — knight to d5 (capture) with check
  • Ka8 — king to a8
  • 27. Nxe3 — knight to e3 (capture)

Types in this puzzle

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #895.

SP-895 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on c1, the rooks on a1 and d1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 64.

The engine's main line opens with g4.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 41, 400 000 000 nodes).

Explore position #895

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-895

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