Winning blow: knight to f1 (g3·3)
c9-16537naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e5, rook e6, bishop a1, knight g3, pawn a2 d2 f2 g2.
Black: king g8, queen c1, rook e7 e8, bishop c6, knight d6, pawn g4 c5 a7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
Black are ahead by 4 points of material (24 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 23, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, e, h — natural highways for the rooks and queen. Half-open for White: c.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Nf1 Qxa1 24. Rg6+ Kf7 25. Rf6+ Kg7 26. Qxa1
Why it works
- Great move! knight to f1 keeps the pressure (+4.7).
- Well found: rook to g6 (+4.6).
- Strong! rook to f6 is the sharp choice (+4.6).
- Great move! queen to a1 keeps the pressure (+4.9).
- You win a piece — the queen.
- If instead Qxa1, then Rg6+ and you stay on top.
Move by move
- 23. Nf1 — knight to f1
- Qxa1 — queen to a1 (capture)
- 24. Rg6+ — rook to g6 with check
- Kf7 — king to f7
- 25. Rf6+ — rook to f6 with check
- Kg7 — king to g7
- 26. Qxa1 — queen to a1 (capture)
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
About this position
These pieces come from starting position #304.
SP-304 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on f1, the rooks on e1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 367.
The engine's main line opens with c4.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #304Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-304
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