Mate in 3: bishop to a6 (d3·2)
c9-22480naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e5, rook b1 f1, bishop d3 e3, knight g5 a7, pawn a2 c2 g2 h2 b4 e4.
Black: king b7, queen a8, rook h5 b8, bishop e6 h6, knight a6 d8, pawn a3 h4 c6 d7.
14 white and 12 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
White are ahead by 2 points of material (37 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on b7.
It is White to move on move 19, with 61 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Bxa6+ Kxa6 20. Qa5+ Kb7 21. Qb6#
Why it works
- Great move! bishop to a6 keeps the pressure (#2).
- Spot on — queen to a5 (#1).
- Strong! queen to b6 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kxa6, then Qa5+ and you stay on top.
Move by move
- 19. Bxa6+ — bishop to a6 (capture) with check
- Kxa6 — king to a6 (capture)
- 20. Qa5+ — queen to a5 with check
- Kb7 — king to b7
- 21. Qb6# — queen to b6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #686.
SP-686 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on c1, the rooks on b1 and h1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 468.
The engine's main line opens with a4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #686Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-686
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