Winning blow: queen to d5 (d2·3)
c9-22512naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, queen d2, rook d1, bishop f1 g1, knight g3, pawn c2 g2 h2 b3.
Black: king e8, queen c6, rook a8, bishop d5 f8, knight h8, pawn e4 b5 e5 g6 c7 h7.
10 white and 12 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on e8.
It is White to move on move 17, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): a, d, f — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. Qxd5 Qxd5 18. Rxd5 c6 19. Rd1 Nf7 20. Nxe4
Why it works
- Great move! queen to d5 keeps the pressure (+4.9).
- Well found: rook to d5 (+5.0).
- A natural move: rook to d1.
- Best move. knight to e4 is exactly what the engine plays (+4.9).
- You win a piece — the queen.
- If instead Qxd5, then Rxd5 and you win the queen.
Move by move
- 17. Qxd5 — queen to d5 (capture)
- Qxd5 — queen to d5 (capture)
- 18. Rxd5 — rook to d5 (capture)
- c6 — pawn to c6
- 19. Rd1 — rook to d1
- Nf7 — knight to f7
- 20. Nxe4 — knight to e4 (capture)
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
X-ray
A long-range piece acts through an enemy piece on the same line.
An X-ray lets a long-range piece act through an enemy piece standing on the same line — its power shines straight through. The square behind looks safe or defended, and that illusion is exactly what the tactic exploits. Check your rooks, bishops and queens: is a key square or a target hiding behind an enemy piece on their line? When counting captures on a square, include the X-ray attackers — they join the fight the moment the line opens.
About this position
These pieces come from starting position #654.
SP-654 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on c1, the rooks on a1 and d1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 212.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 36 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 48, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #654Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-654
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads