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Mate in 3: bishop to e3 (c1·3)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook c3, bishop c1 c2, knight d6, pawn b2 e2 d3 g3.

Black: king b6, queen f7, bishop g4, pawn h5 a7 g7.

9 white and 6 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

White are ahead by 3 points of material (18 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on b6.

It is White to move on move 38, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: a, h.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Be3+ Ka5 39. Ra3+ Kb4 40. Ra4#

Why it works

  • Great move! bishop to e3 keeps the pressure (#2).
  • Spot on — rook to a3 (#1).
  • Precise: rook to a4 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ka5, then Ra3+ and you stay on top.

Move by move

  • 38. Be3+ — bishop to e3 with check
  • Ka5 — king to a5
  • 39. Ra3+ — rook to a3 with check
  • Kb4 — king to b4
  • 40. Ra4# — rook to a4 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #260.

SP-260 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on d1 and h1, the queen on g1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 606.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #260

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-260

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