Mate in 3: queen to h6 (h3·3)
c9-22626naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1980 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h3, rook b1 g3, knight e2, pawn d2 f2 b3 e4 f6 g6.
Black: king g8, rook d8, bishop d7, pawn b4 c5 e5 d6 h6 a7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 14 points of material (28 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 27, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, c, h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Qxh6 Bh3+ 28. Rxh3 Rd7 29. Qh8#
Why it works
- Best move. queen to h6 is exactly what the engine plays (#2).
- Spot on — rook to h3 (#1).
- Precise: queen to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Bh3+, then Rxh3 and you win the bishop.
Move by move
- 27. Qxh6 — queen to h6 (capture)
- Bh3+ — bishop to h3 with check
- 28. Rxh3 — rook to h3 (capture)
- Rd7 — rook to d7
- 29. Qh8# — queen to h8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #176.
SP-176 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on f1, the rooks on d1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 783.
The engine's main line opens with g4.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +53 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #176Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-176
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