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Winning blow: bishop to c6 (d5·5)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen c8, rook c1 h1, bishop f2 d5, pawn a2 d2 g2 f3 e4 h4.

Black: king e8, rook h8, bishop d8 g8, pawn d4 b5 e5 h5 a6 f7 g7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 13 points of material (31 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e8.

It is White to move on move 30, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bc6+ Ke7 31. Qd7+ Kf6 32. Qd6#

Why it works

  • Best move. bishop to c6 is exactly what the engine plays (#2).
  • Spot on — queen to d7 (#1).
  • Precise: queen to d6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke7, then Qd7+ and you stay on top.

Move by move

  • 30. Bc6+ — bishop to c6 with check
  • Ke7 — king to e7
  • 31. Qd7+ — queen to d7 with check
  • Kf6 — king to f6
  • 32. Qd6# — queen to d6 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #126.

SP-126 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on c1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 836.

The engine's main line opens with c4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #126

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-126

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