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Attack on the uncastled king: rook to e8 (e6·3)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Uncastled king: the enemy king is stuck in the centre — punish it before it castles.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e4, rook a3 e6, bishop g3, knight f2 c3, pawn b2 h2 d3 a4 g4.

Black: king c8, queen g8, rook a8, bishop g7, knight b4 d4, pawn g6 a7 b7 c7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

White are ahead by 5 points of material (33 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 20, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Re8+ Kd7 21. Qe7+ Kc6 22. Qxc7#

Why it works

  • Great move! rook to e8 keeps the pressure (#2).
  • Well found: queen to e7 (#1).
  • Strong! queen to c7 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd7, then Qe7+ and you stay on top.

Move by move

  • 20. Re8+ — rook to e8 with check
  • Kd7 — king to d7
  • 21. Qe7+ — queen to e7 with check
  • Kc6 — king to c6
  • 22. Qxc7# — queen to c7 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #570.

SP-570 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on a1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 485.

The engine's main line opens with g4.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #570

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-570

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