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Winning blow: rook to e6 (e1·12)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen h5, rook e1 f1, bishop b2, pawn a2 h2 b4.

Black: king f8, queen d4, rook e6 f7, bishop f4, knight c3, pawn a4 b5 c5 d5 h7.

8 white and 11 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 5 points of material (25 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f8.

It is White to move on move 28, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen. Half-open for White: c, d.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Rxe6 Qd3 29. Ree1 Qg6 30. Qxg6 hxg6 31. Bxc3

Why it works

  • Great move! rook to e6 keeps the pressure (+3.6).
  • rook to e1 develops smoothly.
  • Precise: queen to g6 is the top choice (+4.5).
  • Great move! bishop to c3 keeps the pressure (+4.6).
  • You win a piece — the queen.
  • If instead Qd3, then Ree1 and you win the rook.

Move by move

  • 28. Rxe6 — rook to e6 (capture)
  • Qd3 — queen to d3
  • 29. Ree1 — rook to e1
  • Qg6 — queen to g6
  • 30. Qxg6 — queen to g6 (capture)
  • hxg6 — pawn to g6 (capture)
  • 31. Bxc3 — bishop to c3 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

About this position

These pieces come from starting position #502.

SP-502 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on e1, the rooks on a1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 550.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #502

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-502

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