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Winning blow: rook to d6 (d1·22)

Shuffle Rating 1650Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1650 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a4, rook b1 d1, knight a5 c5, pawn a2 f2 h2 e3 g3 b4.

Black: king b8, queen f3, rook b5 g8, bishop a1, knight d6, pawn f5 g6 e7 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 2 points of material (31 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on b8.

It is White to move on move 21, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Rxd6 exd6 22. Qxb5+

Why it works

  • Great move! rook to d6 keeps the pressure (#11).
  • Well found: queen to b5 (#6).
  • You win a piece — the rook.
  • If instead exd6, then Qxb5+ and you win the rook.

Move by move

  • 21. Rxd6 — rook to d6 (capture)
  • exd6 — pawn to d6 (capture)
  • 22. Qxb5+ — queen to b5 (capture) with check

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #707.

SP-707 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on b1 and g1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, f2.

The setup belongs to the BastionGuard family; read right to left it becomes position 435.

The engine's main line opens with b4.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #707

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-707

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