♚Open in the app

Mate in 3: queen to d6 (c7)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c7, rook f1 h2, bishop g4, knight e5, pawn a2 b2 f2 h3 d4 d5.

Black: king f6, queen g6, rook h8, bishop f4, pawn a7 b7 g7 h7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 10 points of material (31 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f6.

It is White to move on move 22, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qd6+ Kg5 23. h4+ Kh6 24. Nf7#

Why it works

  • Great move! queen to d6 keeps the pressure (#2).
  • Spot on — pawn to h4 (#1).
  • Strong! knight to f7 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg5, then h4+ and you stay on top.

Move by move

  • 22. Qd6+ — queen to d6 with check
  • Kg5 — king to g5
  • 23. h4+ — pawn to h4 with check
  • Kh6 — king to h6
  • 24. Nf7# — knight to f7 and it is checkmate

Types in this puzzle

Knight mate

The knight lands the killing blow from its unique angle.

In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #24.

SP-24 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.

The king starts on g1, the rooks on f1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the RampartScout family; read right to left it becomes position 941.

The engine's main line opens with c4.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #24

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-24

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: