Mate in 3: bishop to b6 (e3·2)
c9-23037naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g7, rook a1, bishop e3 g6, knight h3, pawn d2 h2 b3 a4 e6.
Black: king d8, rook c8, bishop g8, knight d6 h6, pawn c4 a5 c6 b7 e7 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 8 points of material (28 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d8.
It is White to move on move 25, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Bb6+ Rc7 26. Qf8+ Ne8 27. Qxe8#
Why it works
- Best move. bishop to b6 is exactly what the engine plays (#2).
- Well found: queen to f8 (#1).
- Precise: queen to e8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Rc7, then Qf8+ and you stay on top.
Move by move
- 25. Bb6+ — bishop to b6 with check
- Rc7 — rook to c7
- 26. Qf8+ — queen to f8 with check
- Ne8 — knight to e8
- 27. Qxe8# — queen to e8 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #605.
SP-605 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on a1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 264.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #605Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-605
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