Attack on the uncastled king: bishop to e5 (h2·3)
c9-23142naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen a1, rook h1, bishop c2 h2, knight e3, pawn f2 g2 h4.
Black: king f8, queen b6, rook e8 h8, bishop g8, knight c8, pawn a5 e5 e7 g7 h7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 4 points of material (26 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 19, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for White: a, e.
White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Bxe5 Bb3 20. Bxg7+ Kf7 21. Bxb3+ Qxb3 22. Bxh8
Why it works
- Great move! bishop to e5 keeps the pressure (+5.3).
- Spot on — bishop to g7 (+5.2).
- Precise: bishop to b3 is the top choice (+5.1).
- Great move! bishop to h8 keeps the pressure (+5.2).
- You win a piece — the rook.
- If instead Bb3, then Bxg7+ and you stay on top.
Move by move
- 19. Bxe5 — bishop to e5 (capture)
- Bb3 — bishop to b3
- 20. Bxg7+ — bishop to g7 (capture) with check
- Kf7 — king to f7
- 21. Bxb3+ — bishop to b3 (capture) with check
- Qxb3 — queen to b3 (capture)
- 22. Bxh8 — bishop to h8 (capture)
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
About this position
These pieces come from starting position #12.
SP-12 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on e1 and h1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 956.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #12Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-12
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