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Winning blow: queen to c6 (c5·5)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen c5, rook d2, bishop b6, knight b3, pawn b2 e2 h2 g3 c4 f4 a5.

Black: king c8, queen e7, rook c6 b8, bishop f6, knight c7, pawn d5 f5 a6 e6 g6 h7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 4 points of material (27 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c8.

It is White to move on move 26, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qxc6 Qd7 27. Qxd7+ Kxd7 28. Nc5+ Kc6 29. Bxc7

Why it works

  • Great move! queen to c6 keeps the pressure (+5.3).
  • Spot on — queen to d7 (+5.4).
  • Strong! knight to c5 is the sharp choice (+5.4).
  • Best move. bishop to c7 is exactly what the engine plays (+5.5).
  • You win a piece — the queen.
  • If instead Qd7, then Qxd7+ and you win the queen.

Move by move

  • 26. Qxc6 — queen to c6 (capture)
  • Qd7 — queen to d7
  • 27. Qxd7+ — queen to d7 (capture) with check
  • Kxd7 — king to d7 (capture)
  • 28. Nc5+ — knight to c5 with check
  • Kc6 — king to c6
  • 29. Bxc7 — bishop to c7 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

About this position

These pieces come from starting position #763.

SP-763 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on b1, the rooks on a1 and f1, the queen on g1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 385.

The engine's main line opens with g4.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #763

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-763

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