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Winning blow: rook to e6 (e1·13)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, rook e1 g3, knight g2, pawn a3 h4 g5.

Black: king g8, queen e6, rook f4 a8, pawn b5 g6 b7 e7 h7.

7 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 8 points of material (16 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on g8.

It is White to move on move 30, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): c, d, f — natural highways for the rooks and queen. Half-open for White: b, e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Rxe6 Rfa4 31. Rxe7 Rxa3 32. Rxa3 Rxa3 33. Rxb7

Why it works

  • Great move! rook to e6 keeps the pressure (+3.2).
  • Spot on — rook to e7 (+3.6).
  • Precise: rook to a3 is the top choice (+3.7).
  • Best move. rook to b7 is exactly what the engine plays (+3.5).
  • You win a piece — the queen.
  • If instead Rfa4, then Rxe7 and you win the queen.

Move by move

  • 30. Rxe6 — rook to e6 (capture)
  • Rfa4 — rook to a4
  • 31. Rxe7 — rook to e7 (capture)
  • Rxa3 — rook to a3 (capture)
  • 32. Rxa3 — rook to a3 (capture)
  • Rxa3 — rook to a3 (capture)
  • 33. Rxb7 — rook to b7 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #411.

SP-411 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on f1, the rooks on a1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 737.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #411

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-411

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