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Winning blow: pawn to e4 (f3·15)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen g6, rook d1 f2, bishop a1, pawn a2 c2 h2 f3.

Black: king e8, queen b8, rook f7, bishop e3 e4, pawn a5 b6 e6 d7 g7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 1 points of material (26 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on e8.

It is White to move on move 26, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d, e, g.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. fxe4 Bxf2 27. Rxd7 Kxd7 28. Qxf7+ Kc6 29. Qxf2

Why it works

  • Great move! pawn to e4 keeps the pressure (+4.4).
  • Well found: rook to d7 (+4.5).
  • Strong! queen to f7 is the sharp choice (+4.5).
  • Best move. queen to f2 is exactly what the engine plays (+4.6).
  • You win a piece — the rook.
  • If instead Bxf2, then Rxd7 and you stay on top.

Move by move

  • 26. fxe4 — pawn to e4 (capture)
  • Bxf2 — bishop to f2 (capture)
  • 27. Rxd7 — rook to d7 (capture)
  • Kxd7 — king to d7 (capture)
  • 28. Qxf7+ — queen to f7 (capture) with check
  • Kc6 — king to c6
  • 29. Qxf2 — queen to f2 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #769.

SP-769 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on e1, the rooks on c1 and g1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 187.

The engine's main line opens with c4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #769

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-769

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