Mate in 3: rook to g4 (h4·2)
c9-23387naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen c3, rook d3 h4, bishop f5, knight f4, pawn a2 e2 f2 g2 b3 h5 b6.
Black: king g8, queen c8, rook d8 e8, bishop b8, pawn a5 h6 f7.
13 white and 8 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 7 points of material (32 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 22, with 56 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 3. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Rg4+ Kf8 23. Qg7+ Ke7 24. Ng6#
Why it works
- Best move. rook to g4 is exactly what the engine plays (#2).
- Spot on — queen to g7 (#1).
- Precise: knight to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf8, then Qg7+ and you stay on top.
Move by move
- 22. Rg4+ — rook to g4 with check
- Kf8 — king to f8
- 23. Qg7+ — queen to g7 with check
- Ke7 — king to e7
- 24. Ng6# — knight to g6 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #200.
SP-200 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on f1, the rooks on d1 and h1, the queen on a1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 669.
The engine's main line opens with c4.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #200Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-200
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads