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Winning blow: knight to f8 (g6·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, queen c4, rook g1, bishop h1, knight g6, pawn e2 h2 d3 a4 b5.

Black: king g7, queen f2, rook c8 f8, knight d7, pawn d4 a5 h5 e6 b7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 2 points of material (25 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c2, the black king on g7.

It is White to move on move 26, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Nxf8+ Qxg1 27. Nxe6+ Kf7 28. Qxc8 Kxe6 29. Bxb7

Why it works

  • Great move! knight to f8 keeps the pressure (+2.4).
  • Spot on — knight to e6 (+3.2).
  • Precise: queen to c8 is the top choice (+3.0).
  • Best move. bishop to b7 is exactly what the engine plays (+3.2).
  • You win a piece — the rook.
  • If instead Qxg1, then Nxe6+ and you stay on top.

Move by move

  • 26. Nxf8+ — knight to f8 (capture) with check
  • Qxg1 — queen to g1 (capture)
  • 27. Nxe6+ — knight to e6 (capture) with check
  • Kf7 — king to f7
  • 28. Qxc8 — queen to c8 (capture)
  • Kxe6 — king to e6 (capture)
  • 29. Bxb7 — bishop to b7 (capture)

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #879.

SP-879 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on c1, the rooks on b1 and d1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 80.

The engine's main line opens with b4.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +66 centipawns for White (depth 43, 400 000 000 nodes).

In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).

Explore position #879

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-879

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