♚Open in the app

Winning blow: knight to c4 (d6·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook b1 f1, bishop h1 e3, knight d3 d6, pawn a2 b2 e2 f2 c3.

Black: king e7, queen c4, rook c8 g8, bishop d7 h8, knight e6, pawn a4 d5 g6 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 5 points of material (27 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e7.

It is White to move on move 22, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, g, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Nxc4 dxc4 23. Nb4 a3 24. Nd5+ Kf7 25. bxa3

Why it works

  • Brilliant! The knight on c4 is a sacrifice that works — you stand better (+2.7).
  • Well found: knight to b4 (+2.5).
  • Precise: knight to d5 is the top choice (+2.6).
  • Best move. pawn to a3 is exactly what the engine plays (+2.8).
  • You win a piece — the queen.
  • If instead dxc4, then Nb4 and you win the queen.

Move by move

  • 22. Nxc4 — knight to c4 (capture)
  • dxc4 — pawn to c4 (capture)
  • 23. Nb4 — knight to b4
  • a3 — pawn to a3
  • 24. Nd5+ — knight to d5 with check
  • Kf7 — king to f7
  • 25. bxa3 — pawn to a3 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #231.

SP-231 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on b1 and g1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 626.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #231

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-231

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: