Winning blow: knight to d6 (c4·5)
c9-23502naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f1, rook b1 c1, bishop c2, knight c4, pawn h2 f3 g3 b4 e4.
Black: king b8, queen b5, rook e8 h8, bishop c6 d6, knight d7, pawn h3 c5 a7 b7 f7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 3 points of material (30 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on b8.
It is White to move on move 32, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: a, c.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Nxd6 Qxf1+ 33. Rxf1 cxb4 34. Nxe8 Rxe8 35. Rxb4
Why it works
- Great move! knight to d6 keeps the pressure (+2.5).
- Spot on — rook to f1 (+2.2).
- Stunning! knight to e8 gives up material but you stand better (+2.4).
- Great move! rook to b4 keeps the pressure (+2.2).
- You win a piece — the queen.
- If instead Qxf1+, then Rxf1 and you win the queen.
Move by move
- 32. Nxd6 — knight to d6 (capture)
- Qxf1+ — queen to f1 (capture) with check
- 33. Rxf1 — rook to f1 (capture)
- cxb4 — pawn to b4 (capture)
- 34. Nxe8 — knight to e8 (capture)
- Rxe8 — rook to e8 (capture)
- 35. Rxb4 — rook to b4 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Knight fork
One knight move attacks two targets at once — the opponent can only save one.
A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.
About this position
These pieces come from starting position #228.
SP-228 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on d1 and h1, the queen on e1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 638.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #228Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-228
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