Mate in 3: knight to e7 (f5·2)
c9-23508naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook d1 a7, bishop h3, knight f5 d7, pawn b2 c2 g2 h2 d4.
Black: king c8, queen g8, rook b5 h8, knight c7 e8, pawn g3 d5 c6 g6.
11 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 26, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): a, e, f — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Ne7+ Kd8 27. Nxc6+ Kc8 28. Nb6#
Why it works
- Great move! knight to e7 keeps the pressure (#2).
- Well found: knight to c6 (#1).
- Precise: knight to b6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd8, then Nxc6+ and you stay on top.
Move by move
- 26. Ne7+ — knight to e7 with check
- Kd8 — king to d8
- 27. Nxc6+ — knight to c6 (capture) with check
- Kc8 — king to c8
- 28. Nb6# — knight to b6 and it is checkmate
Types in this puzzle
Double-check mate
Double check leaves only king moves — and there are none.
The double-check mate ends the game with check from two pieces at once, leaving the king with nothing. Neither capturing nor blocking works against a double check — only a king move, and here there is none. Look for a discovered check where the front piece checks too: it may even land on a defended square with total impunity. That is why the double check crowns so many of the most beautiful sacrificial combinations.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
About this position
These pieces come from starting position #265.
SP-265 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and h1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 601.
The engine's main line opens with f4.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 41, 400 000 000 nodes).
Explore position #265Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-265
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads