Attack on the uncastled king: pawn to g7 (f6·7)
c9-23691naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b4, rook g1, bishop f1 h4, pawn a2 d2 e2 h2 f4 f6.
Black: king d8, rook a8 h8, bishop d7, pawn a4 e6 c7 g7 h7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 8 points of material (26 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 21, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, g.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. fxg7+ Kc8 22. gxh8=Q+ Be8 23. Qxe8#
Why it works
- Best move. pawn to g7 is exactly what the engine plays (#2).
- Spot on — pawn to h8 (#1).
- Precise: queen to e8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc8, then gxh8=Q+ and you win the rook.
Move by move
- 21. fxg7+ — pawn to g7 (capture) with check
- Kc8 — king to c8
- 22. gxh8=Q+ — pawn to h8 (capture) with check
- Be8 — bishop to e8
- 23. Qxe8# — queen to e8 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #202.
SP-202 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on d1, the rooks on c1 and h1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 661.
The engine's main line opens with b4.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #202Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-202
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