Winning blow: knight to e7 (d5·19)
c9-23712naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1420 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen a2, rook b1 e1, knight d5 g5, pawn c2 d2 g2 h2 f3 a4 a5.
Black: king f5, queen a8, rook b8 h8, bishop h6 f7, pawn h5 b6 f6 g6 c7.
13 white and 11 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 2 points of material (32 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on f5.
It is White to move on move 23, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Ne7+ Kxg5 24. Qxf7
Why it works
- Best move. knight to e7 is exactly what the engine plays (#6).
- Spot on — queen to f7 (#5).
- You win decisive material (+15.0).
- If instead Kxg5, then Qxf7 and you stay on top.
Move by move
- 23. Ne7+ — knight to e7 with check
- Kxg5 — king to g5 (capture)
- 24. Qxf7 — queen to f7 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
About this position
These pieces come from starting position #681.
SP-681 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on c1, the rooks on b1 and h1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the BastionGuard family; read right to left it becomes position 473.
The engine's main line opens with b4.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #681Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-681
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