Winning blow: knight to d8 (e6·5)
c9-23758naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d3, knight e6, pawn b2 d2 a4 h4.
Black: king d7, rook d8, pawn a5 h5 e7.
6 white and 5 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 1 points of material (7 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d3, the black king on d7.
It is White to move on move 31, with 17 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: e.
The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Nxd8 Kxd8 32. Kc4 Kc8 33. Kb5 e5 34. Kxa5
Why it works
- Great move! knight to d8 keeps the pressure (+6.9).
- king to c4 develops smoothly.
- A natural move: king to b5.
- Best move. king to a5 is exactly what the engine plays (+9.1).
- You win a piece — the rook.
- If instead Kxd8, then Kc4 and you stay on top.
Move by move
- 31. Nxd8 — knight to d8 (capture)
- Kxd8 — king to d8 (capture)
- 32. Kc4 — king to c4
- Kc8 — king to c8
- 33. Kb5 — king to b5
- e5 — pawn to e5
- 34. Kxa5 — king to a5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
King march
In the endgame the king is a fighting piece — march it in.
The king march: in the endgame the king is a fighting piece, and often it is his journey forward that wins. It is time to march when the queens are off and checks hold no danger — the king attacks pawns, escorts the passer, takes squares away. The telltale sign of the theme is several king moves in a row. Plan the full route in advance using the rule of the square, and do not let the enemy king grab the opposition.
About this position
These pieces come from starting position #557.
SP-557 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and h1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 504.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 65.0% (95% CI 51.1–76.7%).
Explore position #557Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-557
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