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Winning blow: rook to e5 (e3·3)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen f3, rook e1 e3, bishop g3, pawn b2 c2 g2 a4 h4.

Black: king c7, queen d7, rook d8 h8, bishop f6, pawn a5 c5 e5 h5 b6 f7 g7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c7.

It is White to move on move 23, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Rxe5 Bxe5 24. Bxe5+ Qd6 25. Bxd6+

Why it works

  • Great move! rook to e5 keeps the pressure (+6.9).
  • Well found: bishop to e5 (+6.8).
  • Precise: bishop to d6 is the top choice (+7.0).
  • You win a piece — the queen.
  • If instead Bxe5, then Bxe5+ and you stay on top.

Move by move

  • 23. Rxe5 — rook to e5 (capture)
  • Bxe5 — bishop to e5 (capture)
  • 24. Bxe5+ — bishop to e5 (capture) with check
  • Qd6 — queen to d6
  • 25. Bxd6+ — bishop to d6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #745.

SP-745 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on b1, the rooks on a1 and h1, the queen on g1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 409.

The engine's main line opens with a4.

Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 52.0% (95% CI 38.5–65.2%).

Explore position #745

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-745

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