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Winning blow: rook to b7 (f7·2)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a2, queen f1, rook e1 f7, bishop g2, knight d5, pawn b2 h2 a3 c4.

Black: king a7, queen d8, rook e8, bishop h8, knight c6, pawn a4 g4 c5 b7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

White are ahead by 5 points of material (29 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a2, the black king on a7.

It is White to move on move 38, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Rxb7+ Kxb7 39. Qf7+ Ka8 40. Rxe8

Why it works

  • Great move! rook to b7 keeps the pressure (+10.7).
  • Well found: queen to f7 (#11).
  • Precise: rook to e8 is the top choice (#4).
  • You win decisive material (+15.0).
  • If instead Kxb7, then Qf7+ and you stay on top.

Move by move

  • 38. Rxb7+ — rook to b7 (capture) with check
  • Kxb7 — king to b7 (capture)
  • 39. Qf7+ — queen to f7 with check
  • Ka8 — king to a8
  • 40. Rxe8 — rook to e8 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #935.

SP-935 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on b1, the rooks on a1 and d1, the queen on f1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the RampartGuard family; read right to left it becomes position 18.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +78 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).

Explore position #935

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-935

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