Mate in 3: knight to e6 (g7·2)
c9-24290naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen d7, rook a1 g3, knight d5 g7, pawn c2 e2 b4 b5.
Black: king f8, queen e4, rook b8, knight c6, pawn e7.
10 white and 5 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 11 points of material (29 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on f8.
It is White to move on move 26, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 1. Files fully open (no pawns of either colour): a, d, f, g, h — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Ne6+ Qxe6 27. Qxe6 Re8 28. Qg8#
Why it works
- Best move. knight to e6 is exactly what the engine plays (#2).
- Spot on — queen to e6 (#1).
- Precise: queen to g8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Qxe6, then Qxe6 and you win the queen.
Move by move
- 26. Ne6+ — knight to e6 with check
- Qxe6 — queen to e6 (capture)
- 27. Qxe6 — queen to e6 (capture)
- Re8 — rook to e8
- 28. Qg8# — queen to g8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #387.
SP-387 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on c1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: d2, h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 755.
The engine's main line opens with b4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #387Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-387
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