Winning blow: bishop to g7 (e5·2)
c9-24326naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook d1 g3, bishop c2 e5, pawn d2 g2 e3 f3 c4 h4.
Black: king f8, queen a6, rook e6 d7, bishop c6 e7, knight e8, pawn a4 c5 h5 f7 g7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 2 points of material (31 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 28, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: a.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bxg7+ Kg8 29. Bh6+ Rg6 30. Bxg6 fxg6 31. Rxg6+
Why it works
- Great move! bishop to g7 keeps the pressure (+3.6).
- Spot on — bishop to h6 (+4.3).
- Strong! bishop to g6 is the sharp choice (+4.3).
- Best move. rook to g6 is exactly what the engine plays (+4.2).
- You win a piece — the rook.
- If instead Kg8, then Bh6+ and you stay on top.
Move by move
- 28. Bxg7+ — bishop to g7 (capture) with check
- Kg8 — king to g8
- 29. Bh6+ — bishop to h6 with check
- Rg6 — rook to g6
- 30. Bxg6 — bishop to g6 (capture)
- fxg6 — pawn to g6 (capture)
- 31. Rxg6+ — rook to g6 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
About this position
These pieces come from starting position #98.
SP-98 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on d1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 855.
The engine's main line opens with b4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #98Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-98
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