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Mate in 2: knight to f7 (g5·2)

Shuffle Rating 1440Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1440 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, queen h1, rook c1 g3, bishop d4 d5, knight g5, pawn c2 a3 d3 f4 h4.

Black: king h6, rook b8, pawn e3 a5 b5 f5 c6 g7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 22 points of material (33 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on h6.

It is White to move on move 28, with 56 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, e, g.

White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nf7+ Kh5 29. Rg5#

Why it works

  • Best move. knight to f7 is exactly what the engine plays (#1).
  • Spot on — rook to g5 (#).
  • The line ends in a forced mate in 2.
  • If instead Kh5, then Rg5# and it is mate.

Move by move

  • 28. Nf7+ — knight to f7 with check
  • Kh5 — king to h5
  • 29. Rg5# — rook to g5 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

About this position

These pieces come from starting position #178.

SP-178 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on e1, the rooks on c1 and g1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 775.

The engine's main line opens with g4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #178

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-178

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