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Winning blow: queen to d6 (d3·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, queen d3, rook a1 e1, bishop b5, pawn d2 f2 h2 b3 c3 e4 a5.

Black: king b8, queen f8, rook a7 e7, bishop g5 e6, pawn e5 d6 g6 b7 f7 h7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 2 points of material (29 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on b8.

It is White to move on move 26, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.

Black hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qxd6+ Kc8 27. Qc5+ Kb8 28. Qxe5+ Rc7 29. Qxg5

Why it works

  • Great move! queen to d6 keeps the pressure (+4.0).
  • Well found: queen to c5 (+4.7).
  • Precise: queen to e5 is the top choice (+4.8).
  • Great move! queen to g5 keeps the pressure (+4.8).
  • You win a piece — the bishop.
  • If instead Kc8, then Qc5+ and you stay on top.

Move by move

  • 26. Qxd6+ — queen to d6 (capture) with check
  • Kc8 — king to c8
  • 27. Qc5+ — queen to c5 with check
  • Kb8 — king to b8
  • 28. Qxe5+ — queen to e5 (capture) with check
  • Rc7 — rook to c7
  • 29. Qxg5 — queen to g5 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #903.

SP-903 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.

The king starts on b1, the rooks on a1 and e1, the queen on d1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the RampartGuard family; read right to left it becomes position 50.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #903

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-903

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