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Winning blow: queen to h4 (e4·2)

Shuffle Rating 1610Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1610 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e4, rook h1 e2, bishop d4, pawn d2 f2 g2 g5 e6.

Black: king g7, queen d5, rook d8 f8, knight c8, pawn f5 f6 a7 e7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (27 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g7.

It is White to move on move 22, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, c, h — natural highways for the rooks and queen. Half-open for White: a.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qh4 Qxg2+ 23. Kxg2

Why it works

  • Sensible development: queen to h4.
  • Well found: king to g2 (#3).
  • You win a piece — the queen.
  • If instead Qxg2+, then Kxg2 and you win the queen.

Move by move

  • 22. Qh4 — queen to h4
  • Qxg2+ — queen to g2 (capture) with check
  • 23. Kxg2 — king to g2 (capture)

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #224.

SP-224 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on f1, the rooks on d1 and h1, the queen on e1.

The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 639.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #224

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-224

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